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Homeworld 2 remastered mods on mac5/27/2023 Utilize advanced research to construct ships ranging from light fighters to huge carriers and everything in between. Choose unit types, fleet formations and flight tactics for each strategic situation. Control your fleet and build an armada across more than 30 single-player missions. Onto a new year, and new hopes.The Homeworld Remastered Collection includes:Īs a bonus, you will also receive free access to:Įxperience the epic space strategy games that redefined the RTS genre. If you already have the Remastered Edition, a different winner will be pulled instead. That way, you can still pickup the Remastered edition for a mere 5 bucks if you weren't one of the lucky ones, as the sale ends January 5th. The winners will be pulled and contacted/gifted early on January 4. !!You must have a Steam Account to enter the giveaway!!. To enter the giveaway just drop by our Discord, view the "FX Info-News" channel, and click the Homeworld3 icon beneath the giveaway post there before January 4. It is home to both new players of the FXmod and Homeworld who started in the Remaster, but a good number of familiar faces has also been popping in back as of late. ![]() Until January 5 you can pickup the Remaster at both Steam and GOG at a whopping 90% off.įurthermore, we will also be giving away 3 copies of Homeworld Remastered on the FXmod's Discord server (click the text). But as chance has it, the game often is up for some major discounts - and the Winter Sale is one such occasion. One of the main reasons why people held off on the Remaster was that the base price of nearly $40 bucks may be a hurdle too far compared to what you're getting. There is a brand new, 33-stage Challenge Mode with a unique setup, as well as additional gamemodes - have you, for instance, ever tried to play Homeworld in CTF-style? We got listed as one of the Top5 Mods for Homeworld Remastered. The Kadeshi, Turanic Raiders, and (soon) Taiidan now have Single-Player missions. The Progenitors have their own Fleet Command voice. We took advantage of the new textures to remake many existing units in HD, as well as design brand new ones like the Taiidan Battleship. We added new systems such as A chievements and Ship Naming. In the 6 years that we have been hammering away at the Remastered edition of the FXmod we have been able to do many things. Mod releases began to be localized in English, and the 8 available races were being fleshed out into fully playable factions - each with their own distinct units, abilities, and playstyles. Since its initial release many things have changed: Most of the people that stood at the basis of the FX:Commander mod left, and the work was picked up and continued by a new generation with an increasingly international character. The FXmod fulfilled one of the most requested features at the time: to bring the classic Kushan, Taiidan, Turanic Raiders and Kadeshi from Homeworld1 to Homeworld2. The project began back in 2004 as a simple port made by a group of space enthusiasts on a Chinese community website (9ccn), and in 2006 the first release saw the light of day. The FXmod was ( and is) an ongoing attempt to tell the story of the 8 main races from the Homeworld Universe in one game, and bring back that sense sense of raw, sheer excitement that defined Homeworld1 (Classic) for many of us. Read on to (re)discover Homeworld and continue your past adventures in the modern day FXmod. Today we would like to revisit where it all began, and invite those of you who didn't make the jump to the Remaster yet to come join us - the franchise is 90% off on Steam and GOG, and we are giving away 3 Copies of Homeworld:Remastered on our Discord server (see the bottom of this post). Not too long after this moment it also will have been six years since the old FX:Commander mod migrated to the Remastered edition and continued under a new name: FX Galaxy. ![]() In February 2021 it will have been exactly six years since the Homeworld:Remastered Edition was released by Gearbox.
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